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61. InGame web sites? - in Out of Pod Experience [original thread]
Thanks, very useful. Do you know if there are any official ingame manual? (I will start testing with your link though)
- by Adam Coyle - at 2005.09.15 15:58:00
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62. InGame web sites? - in Out of Pod Experience [original thread]
Anyone know where to find info on how to create ingame web sites? (all those special commands like 'popupshowinfoinsmallwindow'-commands etc)
- by Adam Coyle - at 2005.09.14 21:35:00
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63. Criminal flag pilots that take from jettisoned cans which don't be... - in Test Server Feedback [original thread]
Quote: This is needed to allow the owner of the can to shoot the one taking from his own jettisoned can and to allow the owner to shoot anyone taking from the loot cans which drop from the NPC's the owner destroyed. This does NOT include a CONCORD...
- by Adam Coyle - at 2005.08.19 22:43:00
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64. Gang Assist Mods, Your Battlecruiser, and You - in Ships and Modules [original thread]
One question about the shield resistance warfare link: If you have trained a couple of levels in Battlecruiser and using a Ferox, you get some bonus to shield resistance. But if you then use a shield hardener to get additional shield resistance yo...
- by Adam Coyle - at 2005.08.09 00:01:00
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65. Help with Warfare Links - in Ships and Modules [original thread]
Edited by: Adam Coyle on 08/08/2005 20:44:25 I have trained all Leadership skills to level 4 to help my gang mates when we do missions together. I am now ready to train some of them to level 5, so I can use some warefare link modules or that w...
- by Adam Coyle - at 2005.08.08 20:42:00
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66. New Mining laser!! - in Player Features and Ideas Discussion [original thread]
Nice idea. I am not a miner but I can understand why anyone wants a Capital version of a mining laser. Most fighters have a break from time to time doing wars or missions etc. For those veterans that have taken all the time to train for a Dreadno...
- by Adam Coyle - at 2005.08.04 00:02:00
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67. Blueprint Copy Time too long - in Player Features and Ideas Discussion [original thread]
I agree that making a 1-run copy taking longer time than to manufacture the thing does not make any sence. It should be the reversed relation if you think about "the virtual manpower" involved in making a copy compared to manufacture an item. The...
- by Adam Coyle - at 2005.08.02 19:02:00
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68. Standings won't load - in Issues, Workarounds & Localization [original thread]
I am still not able to view my 'Liked By' and 'Disliked By' standings after todays patch.
- by Adam Coyle - at 2005.07.13 15:49:00
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69. Lagging after patch, wasn't before. - in Issues, Workarounds & Localization [original thread]
Remember to keep your Settings folder in Cache folder if you want to keep your bookmarks ordered.
- by Adam Coyle - at 2005.07.07 15:56:00
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70. Lagging after patch, wasn't before. - in Issues, Workarounds & Localization [original thread]
I have the same problem with my WinXP laptop, on my main game machine with Windows Server 2003 I have no problems. I got this problem before the patch. The only solution I found was lowering color depth and other graphical settings. I can still se...
- by Adam Coyle - at 2005.07.07 15:53:00
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71. the market doesnt work - in Issues, Workarounds & Localization [original thread]
I have checked with a couple of corporations and none can make the market to work. I think CCP will reboot soon.
- by Adam Coyle - at 2005.02.01 18:25:00
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72. Character standing towards other corporation - in Issues, Workarounds & Localization [original thread]
Before the last patch I could set standings towards other player corporations and those members turned up with good or bad standings icons in overview and in space. That does not work anymore. I can still set the standings but the icons do not app...
- by Adam Coyle - at 2005.01.15 19:18:00
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73. Ship HP Increased - in Ships and Modules [original thread]
Skills: Like advanced learning skills there could be advanced skills that affected ship attributes. Advanced Energy Management, further bonus to capacitor capacity. Advanced Shield Management, further bonus to shield capacity. Advanced Mechanic, f...
- by Adam Coyle - at 2004.12.27 10:53:00
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74. Ship HP Increased - in Ships and Modules [original thread]
Skills: Like advanced learning skills there could be advanced skills that affected ship attributes. Advanced Energy Management, further bonus to capacitor capacity. Advanced Shield Management, further bonus to shield capacity. Advanced Mechanic, f...
- by Adam Coyle - at 2004.12.27 10:53:00
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75. Ship HP Increased - in Ships and Modules [original thread]
I am not sure we actually need an overall HP increase. Why am I saying that? I will try and explain. First, the HP increase is for survivability. So for the dev team to even think about this approach there has to be a great number of complains fro...
- by Adam Coyle - at 2004.12.27 10:52:00
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76. Ship HP Increased - in Ships and Modules [original thread]
I currently fly a shield tanked Caldari Battlecruiser and I am very happy about its ability to do just that. Would I be happy if I got more HP on my ship? Of course I would. Would I be unhappy if I did not get more HP? No I would not. Missions hav...
- by Adam Coyle - at 2004.12.27 10:52:00
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77. Ship HP Increased - in Ships and Modules [original thread]
So what other approach is there to better survivability? One approach is more HP, yes but not necessary the best one. Another approach is skills and mods. This approach appeals a lot more to me, since it leaves the specialization to the player and...
- by Adam Coyle - at 2004.12.27 10:52:00
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78. Ship HP Increased - in Ships and Modules [original thread]
Ship Equipment: - Some form of resistance/protection against Capacitor Disruptors would be nice. - Capacitor Flux Coil II, please release the blueprints. If they are already released then I hope the player(s) that got them read this. We need these...
- by Adam Coyle - at 2004.12.27 10:52:00
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79. Ship HP Increased - in Ships and Modules [original thread]
I am not sure we actually need an overall HP increase. Why am I saying that? I will try and explain. First, the HP increase is for survivability. So for the dev team to even think about this approach there has to be a great number of complains fro...
- by Adam Coyle - at 2004.12.27 10:52:00
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80. Ship HP Increased - in Ships and Modules [original thread]
I currently fly a shield tanked Caldari Battlecruiser and I am very happy about its ability to do just that. Would I be happy if I got more HP on my ship? Of course I would. Would I be unhappy if I did not get more HP? No I would not. Missions hav...
- by Adam Coyle - at 2004.12.27 10:52:00
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